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Darksiders 2 hookshot11/3/2022 ![]() ![]() Despite being comfortable with what we like, we still demand something interesting and fresh with each game we buy. Seems though I'll be getting the voidwalker soon though. I doubt there's a double jump, but I'm not far enough in the game to say yet. ![]() But at the same time, gamers are dissatisfied with annual releases that are identical to previous installments. You get the 'hookshot' in the dungeon you're going to now, actually. Eventually, as more puzzles, dungeons, and. Gamers are notorious for sticking to what they already like and companies usually bank on this to make money. At first, the hookshot equivalent known as the Deathgrip was wonky and hard to understand the exact timing involved. It’s safe to say that risk-taking is rare in this business. This brings up a very interesting point regarding the industry’s desire for innovation. #Darksiders 2 hookshot series#Darksiders was unapologetic in cribbing from three beloved series and gamers lapped it up. The combat is smooth and weighty like God of War, but focuses on building massive combo chains and using the Chaos Form, a super-powered monster mode that takes cues from Dante’s Devil Trigger. Some items in Darksiders are carbon copies of Zelda items, like the Abyssal Chain, which is very obviously the Hookshot. Darksiders makes zero effort to hide those influences in its dungeon layouts and combat mechanics. Shadow of Mordor’s shameless recycling of established mechanics harkens back to last generation’s Darksiders, which borrowed heavily The Legend of Zelda, God of War, and Devil May Cry. ![]() However, like another acclaimed series, Shadow of Mordor proves that creativity isn’t necessarily required to make a great game, and speaks volumes about gamers’ views on innovation. From the design of the environments to the animations themselves, this game is all-too-familiar. It’s clear as day that Shadow of Mordor lifts its gameplay mechanics from games like Assassin’s Creed and Batman: Arkham Asylum. You can jump between enemies to attack them with the press of a button (almost…”freeform”). It lets you scale walls and leap from atop colossal towers, arms spread outward (like an eagle?). Middle Earth: Shadow of Mordor surprised a lot of us, but should it have? Its gameplay formula is built for success, as has been proven by the games that used it first. ![]()
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